Meg is a personnal project. She is a brave exobiologist who explores mysterious worlds and study their life.
I wanted to train myself to the process of making a full game character (low poly) from scratch.
I started by making a quick sketch then I sculpted her in Zrush, made a retopology in Topogun, baked the textures in Substance Painter and painted her both In Substance Painter and Photoshop.
Meg
Meg - game character